﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using GameEngine.View.Components;
using GameEngine.Clients.Silverlight.View.Components;

namespace MySettlers.Game.View.Components
{
    public partial class LevelMenuUC : UserControl, IMenuView<string>
    {
        public event OnButtonClickHandler<string> OnExternalActionButtonClick;
        public const string BUILDBUTTON = "BUILDBUTTON";

        public LevelMenuUC()
        {
            InitializeComponent();
            buildButton.Tag = BUILDBUTTON;
        }

        private void Button_Click(object sender, RoutedEventArgs e)
        {
            Button button = (Button)sender;
            if (OnExternalActionButtonClick != null)
                OnExternalActionButtonClick((string)button.Tag);
        }

        public void setNumberOfPeasants(int i) {
            numOfPeasantsValue.Text = i.ToString();
        }

        public void setNumberOfFood(int i)
        {
            numOfFoodValue.Text = i.ToString();
        }
    }
}
